#include "Camera.h"
#include <iostream>
using namespace std;

namespace glow {
  Camera::Camera(){ reset(); }
  Camera::Camera(Vector3d pos, Vector3d ang, Vector3d targ) : ICamera(pos, ang,targ) {}
  Camera::~Camera(){}
  
  void Camera::getEvent(){
    
   EventManager *_emgr = EventManager::getInstance();
   //implementation du getEvent() a faire : exemple pourri avec la touche 'A'
 if(_emgr->isKeyDown('A'))
  _position.x = 0.1;
  }
}
